Southern Field Artillery
Overview and History

Vehicle Specifications   General Stats
Name: Southern Field Artillery   Threat Value: 335
Vehicle Type: Towed Gun   Offensive Value: 959
Production Type: Mass Produced   Defensive Value: 43
Cost: 267,200 dinars   Miscellaneous Value: 1
Manufacturer: Various   Size: 5 (10)
Use: Field Artillery   Original Default Size: 7
Height: 2.28 meters   Indv. Lemon Dice: 3
Length: 7.47 meters   Crew: 1
Width: 4.1 meters   Bonus Actions: 0
Avg. Armor Thickness: 11mm
Armor Material: Steel   Armor
Standard Op. Weight: 3500 kg   Light Damage: 8
Primary Move Mode: Ground (0 kph)   Heavy Damage: 16
Secondary Move Mode: ( kph)   Overkill: 24
Deployment Range: 0 km
Sensor Range: 0 km   Vehicle Availability
Communication Range: 0 km   Availability Threshhold: 3
Powerplant: None   Max Number on Field: 5
Engine Output: N/A  
    Movement
Electronics   Primary Move Mode: Ground
Sensors: -5   Combat Speed: 0
Communications: -5   Top Speed: 0
Fire Control: 0   Secondary Move Mode:
    Combat Speed:
    Top Speed:
    Maneuver: -1

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Light Field Gun
 LFG
 F
 0
 x22
 5/10/20/40
 
 12
 IF

Perks
Name Rating Game Effects AUX
 HEP: Desert
 
 -
 
 Reinforced Armor
 2
 F Arc; add to base armor
 
 Shielded Weapons
 
 Aborbs first "Weapon" hit
 
Flaws
Name Rating Game Effects
 Exposed Movement System
 
 "Movement" hits are one step worse
 No Communications
 
 Cannot perform Communication checks
 No Sensors
 
 Cannot perform Active Sensor checks
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Towed artillery, while being substantially cheaper than self-propelled guns, is fading fast from the Southern armies, even in the most backwater regions of the Emirates. The problem comes from the rapid response time which Northerners and other enemies have developed. These carriages require some preparation time to be stabilized before firing and need to move quickly after shooting. Unfortunately, this often means the artillery crew has no more than thirty seconds before counter-fire hits their current position, and the high casualty rate outweighs the advantages procured by cheaper artillery carriages.